globe
  1. Week 1 2 items
  2. Week 2 2 items
    1. First Person: New Media as Story, Performance and Game - Noah Wardrip-Fruin, Pat Harrigan, Michael Crumpton 2006

      Book Further reading

  3. Week 3 1 item
  4. Week 4 2 items
    1. Chapter 4: ‘Gameplay’

      Chapter Further reading

    2. Computer Games

      Chapter Essential

  5. Week 5 3 items
    1. Introductory chapter

      Chapter Further reading

  6. Week 7 4 items
    1. Bodies and Action

      Chapter Essential

  7. Week 8 2 items
    1. Match Made in Hell: The Inevitable Success of the Horror Genre in Video Games - Richard Rouse III

      Chapter Further reading

  8. Week 9 4 items
    1. Online Games, Social Narratives - Esther MacCallum-Stewart 2014

      Chapter Essential

  9. Week 10 2 items
  10. Week 11 3 items
  11. General reading 31 items
    1. Playing and Reality - D. W. Winnicott, Robert Rodman 2005

      Book Essential

    2. Multimedia: From Wagner to Virtual Reality - Randall Packer, Ken Jordan 2003

      Book Essential

    3. Possible worlds: the social dynamic of virtual reality technology - Ralph Schroeder 1996

      Book Essential

    4. Videogame, player, text - Barry Atkins, Tanya Krzywinska 2007

      Book Essential

    5. The Language of New Media - Lev Manovich 2002

      Book Essential

    6. Possible worlds: the social dynamic of virtual reality technology - Ralph Schroeder 1996

      Book Essential

    7. The Well-Played Game: A Player's Philosophy - Bernie DeKoven 2013

      Book Essential

    8. Videogame, Player, Text - Barry Atkins, Tanya Krzywinska 2007

      Book Essential

    9. How to do things with videogames - Ian Bogost c2011

      Book Essential

    10. Hamlet on the Holodeck - Janet H. Murray 2016

      Book Essential

    11. Understanding Video Games;the Essential Introduction - Simon Egenfeldt-Nielsen 2008

      Book Essential

    12. Videogames - James Newman 2012

      Book Essential

    13. Rules of play: game design fundamentals - Katie Salen Tekinbaş, Eric Zimmerman c2004

      Book Essential

    14. Narration in the fiction film - David Bordwell 1997

      Book Essential

    15. Video Game Spaces : Image, Play, and Structure in 3D Worlds - Michael Nitsche c2008 (electronic resource)

      Book Essential

    16. Cyberspace: first steps 1992

      Book Essential

    17. First Person: New Media as Story, Performance, and Game - Noah Wardrip-Fruin, Pat Harrigan 2004

      Book Essential

    18. Handbook of computer game studies - Joost Raessens, Jeffrey H. Goldstein c2005

      Book Essential

    19. Designing virtual worlds - Richard Bartle 2003

      Book Essential

    20. Man, Play and Games - Roger Caillois, Meyer Barash 2000

      Book Essential

    21. Performing Mixed Reality - Steve Benford, Gabriella Giannachi 2010

      Book Essential

    22. Video Gamers - Garry Crawford 2010

      Book Essential

    23. Digital Games as History - Adam Chapman 2016

      Book Essential

    24. Online Games, Social Narratives - Esther MacCallum-Stewart 2014

      Chapter 

    25. Gender, Age, and Digital Games in the Domestic Context - Alison Harvey 2015

      Book Essential

    26. A casual revolution : reinventing video games and their players - Jesper Juul 2010

      Book Essential

    27. The art of failure : an essay on the pain of playing video games - Jesper Juul 2013

      Book Essential